Skills

Skills are the abilities your character uses to accomplish and perform tasks.  Skills are not considered special as many different people in the galaxy posses them.  They are still important in helping your hero navigate and succeed in their task and missions.

When you first create your character you are able to train in certain skills, remember to choose wisely as these skills will very important as you navigate your way in the world.  Training a skill is important for 2 reasons.  You receive a +3 bonus to that skill when you train and some of the skills can not be used unless they are trained first. Unless stated specifically Skills can be used Untrained.

Every level you may add ranks in any skill available to your character (Any skill you can use)  The number you learn is determined by your characters class if you are multi classed you use the last class you leveled in.

Using Skill - 1d20 +  ability modifier + Skill levels + Bonuses.  You may train multiple times in a single skill gaining the bonus each time you train.
If 2 abilities are listed then add the modifiers for both attributes together and then divide by 2 to get the ability modifier

Every level you are able to gain skill levels, the amount of skill levels you may level up is dependent upon your class.  You may not have more than your total number of levels in any skill level.

Skill Skill Group Description Modifier
Acrobatics Escaping from bonds or tumbling to avoid a attack of opportunity dex
Climb
climb surfaces str
Disguise Disguising yourself or another object to appear differently that what they are. Make a Disguise Check verses a perception check. dex
Endurance Pushing yourself beyond your normal physical limits. con
Gather Info Make contacts and gather information - Bribes and other tactics can decrease or increase the difficulty of the DC check. int
Gunnery Using a large mounted gun (usually mounted to a vehicle but can be on anything) dex
Initiative How quickly you react to situations dex
Knowledge Must be Trained Greater understanding of specific area's of life int
Know - Bureaucracy
Know - Galactic Lore
Know - Life Sciences
Know - Physical Sciences
Know - Tactics
Know - Technology
Linguistics Being able to understand an intelligent being without knowing their language. int
Mechanics Must be Trained int/dex
Mech - Disable Device Disarm a device, open a lock, set a trap. Requires a security kit
Mech - Handle Explosives Just placing explosive on the ground does not require check. Disabling explosive or setting explosives to explode in a certain way does. (The GM will determine the difficulty and should not reveal if they succeeded until the time of detonation.)
Mech - Droid Upgrading Programming, repairing damage, adding or removing modifications to a droid. Requires tools
Mech - Repair Fixing damage done to any mechanical or electronic device. Requires tools
Perception Noticing things that might be missed. wis
Persuasion Persuasion checks are made against Will defense cha
Persuasion - Change Attitude Making friends, changing the attitude of others towards you. It adjust by one from the following chart
Persuasion - Haggle The art of the bargain
Persuasion - Deceive (Bluff) Telling lies or distorting facts to lead the target to a false conclusion
Persuasion - Intimidate To convince someone of emanate threat through posture and voice to gain advantage
Pilot Must be Trained Driving a mechanical vehicle dex
Ride Using a living creature for transportation dex
Stealth Hiding something from view dex
Stealth - Pick Pocket Stealing from someone without them knowing
Stealth - Sleight of Hand Concealing an item, creating a diversion or otherwise tricking someone
Stealth - Sneak Hiding or disappearing from view
Survival Able to handle harsh environments wis
Forest or Jungle
Ice or Frozen
Desert or Volcanic
Liquid
Swim Must be Trained Str
Use the Force Requires Force Sensitivity Feat cha/wis

Force powers How capable you are using Force powers
Force Trance Heals and rest yourself - requires 1 min to restore 1 HP
Move Light Object Lift an object that is not resisting
Search Your Feelings Find information about something that can affect you or your companions
Sense Force Sense other force users nearby
Sense Surroundings Generally sense what is nearby within a 30ft radius
Telepath Able to communicate with someone nearby telepathically
Treat Injury - First Aid Heal someone 1d6 + 1/2 your skill level (rounded up). Requires medpac wis
Treat Injury - Cybernetics Must be Trained in Treat Injury - First Aid Maintain and repair cybernetics. Needs surgical probe kit.  In order to install a cybernetic you must also use feat Cybernetic Surgery. wis
Treat Injury - Surgery Must be Trained In Treat Injury - First Aid Can wake someone from unconsciousness. If failed injured party receives additional 1d4 damage.  If successful, target awakes and is healed for 2d6 + 1/2 skill level.  Can be used on standard patient as well, needs Medpac and Med Scanner wis
Treat Injury - Ongoing Must be Trained In Treat Injury -First Aid Able to stabilize someone with poison, radiation or disease. Stops HP loss for 1 day, antidote or cure needed to remove problem completely. Need Med Scanner wis
Use Computer Must be Trained int
Use Comp - Access Info Accessing information from a computer that would be restricted to the average person (hacking)
Use Comp - Astrogate Ability to plot a hyperspace course with a standard computer. (Normally requires a specialized Navigation Computer)
Use Comp - Reprogram Droid Modify the programming of a droid. You can not add new abilities but can change the parameters of their functions.

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